I really want to like this game…But I can’t, maybe its because I’m trying to play it after playing such great games such as Gears of War, Dead Rising and Fight Night Round 3. But its awful! I know Will really enjoyed the game, and thought it really did re-invent the franchise… it really could, if the core mechanics of the game worked. Now before I start, I’ll admit I’ve only played one level and a bit of the manor which according to the game complete is 12% complete
So it may get better later on, but I’m putting it down now.
First off, I’m playing it on the 360, and I know its really not a 360 title, its basically a PS2 port, with a few horrid shader effects added (which does nothing other than to annoy the crap out of you while your trying to use the useless binoculars). So I’ll put up with the lack of hi res graphics, or even an attempt to support something other than the basic tv output, and as we all know games arn’t about the graphics. The thing that lets this game down the most is the core mechanics, level design, camera angles, well pretty much everything. The controls really are not intuitive for anyone who has played on a 360 before. And since its a third person game, you’ve got to control your camera using the right analogue stick, which dead rising manages quite well, but Tomb Raider sucks at, the movements to slow, when people are shooting at you, you can’t turn around fast enough to see them, and while your trying to rotate the camera to see something useful your fighting the inbuilt level camera, which wants you to sort of look in the direction the level goes. Making it very hard to see what your doing. So the controls are crap, next lets goto the level layout. Its a very linear game with little deviations off the main route, you still don’t know where your going, the number of times I’ve been looking around trying to work out where I’m meant to be heading, and since theres no radar or map of some kind you never find it until you stumble quite literally upon a rock in the dark. Which the entire game is! Not the gritty kind of dark the kind of dark where you can’t see where your going. We all understand that caverns, caves and tombs are dark, so we expect it and so does Lara as she has a torch… which is useless because it runs out every bloody minute, its a game mechanic which is used in every single game which needs a torch. You need it so often, it doesn’t affect gameplay or hinder your performance, or remove the tension, so just don’t bother turning it off with a timer! And honestly, why should I be needing to use the torch in my Croft Manor, when there are lights bulbs, windows and other paraphernalia of modern technology lurking inside a house?
Puzzles, don’t get me started on puzzles, so I’ll just say move box in dark room to here in dark room, shoot box with magnet in a dark room. And the very first puzzle your left on, is suffering a major design flaw in that IT DEFIES THE LAWS OF PHYSICS! And not in an ok it will help. Its just blatantly unintuitive. Infact the entire game is completely unintuitive. I can’t believe that after an entire development process, none of these bugs got fixed, but at the same time being on the developer side of a fence, we all know we get used to the minor things and at the end of a project we hope the public will to.
The only redeeming feature this game has is the storyline, but it doesn’t really make me want to put the disc back in my drive. So the real defining feature of this game is I’ll probably get a £15 for it at gamestation.
Oh yeah, and before I go, Lara Croft is the worlds most selfish archaeologist in the world. I’m pretty sure they would at least care about some of the treasures other than the one their searching for. (i.e. Oh theres a security turret up ahead, I know I’ll use this priceless incan 6ft ball to move behind while the ball gets shot to shit.